Rise of the Runelords

Orrin's Journal #2

Tyrus is not mad.

There are people of power in this world. That power may be destined, though in the Age of Lost Omens, who can say for certain. That power may be stolen, though little good comes of that. That power may be earned, and happily that is Tyrus’s path.

Aroden, Norgorber, Kurgess, Irori, Cayden Cailean, Iomedae.

The Path was not the same for any of them, but it always leads through Excellence.

I went hunting for the first time. Tickwood Forest is not owned by any noble, and Draveed, Tyrus and I were invited to a hunt with Aldern Foxglove. He appears to be quite inspired by my actions. I hope to turn him towards a truer understanding of service, but he seems more impressed by the strength of my arms than the faith that guides them.

  • * * * * * * *

Today I failed.

A woman came to us for help. Her child had been terrified by monsters in the night, and her husband had confronted them, thinking them only shadows from the mind of a frightened child.

They were all too real.

A particularly vicious goblin had hidden within their house. By the time we arrived, the man was dead, and partially eaten.

We fought against the goblin, but it was able to defeat me. I underestimated it, and paid the price. If my friends had not been there, I would have joined that unfortunate man on the floor of a closet.

  • * * * * * * * *

Ameiko is missing.

Her father had an ugly confrontation with her in the Rusty Dragon Inn and disowned her. Very shortly after she received a letter from her estranged brother, Tsuto, claiming that their father had been involved in the goblin attack!

She went to meet with him at the family glassworks, but hasn’t returned.

Tsuto’s letter was oddly cheerful. It may be unfounded, but I suspect that the letter was sent to draw Ameiko into an ambush. If so, I fear for her safety.

We go now to find her.

Orrin's Journal #1

It seems I read this omen aright.

A goblin raid struck Sandpoint, and in addition to the efforts of the towns defenders, I and two other newcomers to the town, Draveed and Tyrus, were in a position to do some good, and prevent as much harm as we could.

Several of the townsfolk have taken to treating us as Local Heroes, I suspect mostly because of the minor celebrity we had earned as successful newcomers to the Festival Games, rather than what contributions we made to the town’s defense.

The upside of this, is that Sheriff Hemlock has taken us into his confidence, and asked us to aid him in some matters around town. The undead appear to be stirring around the boneyard, Lacedons striking from a nearby cave, and Skeletons rising from a place that should be holy – the tomb of Father Tobyn, a priest who died during what the locals refer to as the Unpleasantness.

Father Tobyn’s tomb was disturbed during the goblin raid – we found one of the creatures accursed within, but there weren’t any other tombs that had been raided.

Was Father Tobyn buried with some great treasure? We found a robe that had a lingering enchantment upon it, but it had dissipated enough that even Draveed could not decipher it. Is it a remnant of other wonders?

Pre-Session 1 Post
The current state of things.

Rough plan for Session 1:

  • Introduce Mike’s character.
  • Kill many goblins.
  • Explore Sandpoint; Bask in heroism for a bit.

Downtime Action Points:

  • Assuming nobody fatigues for more.
  • These points must be spent before the session starts. (Defined as my first narration of new content.)

Three days will have passed between Orrin and Draveed arriving in Sandpoint, and the events that will take place in the upcoming session.

Mike’s character will arrive in time for the Welcoming Speeches of the Swallowtail Festival.

  • Orrin: 5; An action point’s worth of time is being spent with Savah, being fitted for the full plate.
  • Draveed: 6
  • (Mike’s Character): 0; Hasn’t shown up yet.

Currently starting with two hero points:

Garrett; Kudos!

Currently starting with one hero point:

Alex, Mike; Please post character bios. Sheets would be nice as well, but not tied to the hero point.

A heads-up!

There will be a weird segment in the session (You’ll know it when it comes up, but I don’t want to spoil it); That segment will be largely free-form, not stat based, so if you’re asked a question and you don’t have an answer ready to go just specify whether you want to answer honestly, lie, etc. on the assumption that your character knows what’s going on (or at least thinks they do) even if you don’t. I’ll go over this heads up again at the session.

Downtime Action Points - Initial thoughts
A way to handle between session stuff via Obsidian Portal.

Downtime Action Points:

Since we have three (3) weeks between sessions, it seems to me that there should be some method for handling off-screen character activities, if only for the purpose of expediting the actual content of sessions. With this in mind, I am going to suggest a houseruled system that I am referring to as “Downtime Action Points.”

What is a Downtime Action Point? (action point)

A Downtime Action Point is meant to approximately reflect 4 productive hours of your character’s day.

4 hours is a somewhat arbitrary number, chosen primarily to make numbers play nicely with the Item Creation rules.

What can an action point do?

1 action point = 4 hours of progress on creating a magic item, talking to people, consulting books, a profession check, etc., etc., etc.

“What if [this thing] says it takes 10-12 hours!?!?!?!?!”
Then it probably takes two action points, but double check with me.

How many action points do I get?

You will be given 0-2 action points per day covered in the session.

Downtime days covered in the session will result in 0 action points.

Days covered in the session where the party has been active for 8+ hours will result in 0 action points.

Days where the party has been active for 0-4 hours will result in 1 action point.

Downtime days not covered in the session (including “alright, next time we gather will be X days later…” etc.) will result in 2 action points.

In the event that the party splits, action points will be adjudicated at my discretion as GM. A reasonable expectation is 1 action point per character during low-moderate activity days and 0 in high activity days.

A day in which a character is fatigued will result in -1 action point; Within reason. (Being fatigued for 5 rounds won’t affect your action points, being fatigued for 5 hours will.)

Can I get more action points somehow?

Yes. Generally you can gain +1 action point in exchange for your character being Fatigued (per the condition) for the next day (until 8 hours of sleep), as they give up on sleep to get more done. This fatigue can be mitigated or delayed as if from any other source.

NOTE: Unless otherwise noted you cannot spend more than two (2) action points on a given task in the same day.

What else can I do with action points?

  • Learn about the city or town that the party is in.
    1 Action Point will reveal further details about one (1) building/business/establishment in your current settlement.
    If you do not request a specific establishment, I will simply fill in the next on the list. This will not reveal plot-important facts, but will reveal side-quest relevant facts.

2 Action Points will reveal further details about three (3) buildings/businesses/establishments in your current settlement.
Same caveat.

  • Learn about the surrounding area.
    1 Action Point will reveal further details about one (1) landmark in the area.
  • Night’s Rest, at an inn
    1 Action Point (and appropriate GP) spent resting (without Fatigue for a 3rd) will restore 2x character level HP, as if recieving long term care.
  • Bed Rest
    2 Action Points (and appropriate GP) spent resting (without Fatigue for a 3rd) will restore 4x character level HP, as if recieving long term care.
  • Night’s Rest, wilderness
    1 Action Point spent resting (without Fatigue for a 3rd) will restore 2x character level HP, as if recieving long term care.
  • Bed Rest, wilderness

2 Action Points spent resting (without Fatigue for a 3rd) will restore 3x character level HP, as if recieving long term care.

  • Shopping!
    Each Action Point (maximum: 2) spent looking for a specific item (e.g. Giantbane Battle Axe +2) increases that item’s chance of availability by 10%.
    If the roll indicates that no such item is available, each Action Point spent results in a same % roll to hear about a (side quest, or out of area) lead on the same item. There is an 80% chance that the lead is accurate.
  • Check a library
    Assuming an appropriate library is available in the area, one (1) Action Point will allow you to choose from the following:
    -Roll an untrained Knowledge skill without the artificial limit of 10 on the result.
    -Roll again on a knowledge you have previously failed.
    Second (2nd) and third (3rd) Action Points spent in the same day will result in cumulative +2 circumstance bonuses to either roll.
  • Travel
    Assumed to take either 1 or 2 Action Points per day, depending on the pace the party chooses.
The Adventure Log
And adventure twigs

The adventure log section is (should be) free for anyone to use.

Please keep it on topic, though out of character is fine.


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