Rise of the Runelords

Downtime Action Points - Initial thoughts

A way to handle between session stuff via Obsidian Portal.

Downtime Action Points:

Since we have three (3) weeks between sessions, it seems to me that there should be some method for handling off-screen character activities, if only for the purpose of expediting the actual content of sessions. With this in mind, I am going to suggest a houseruled system that I am referring to as “Downtime Action Points.”

What is a Downtime Action Point? (action point)

A Downtime Action Point is meant to approximately reflect 4 productive hours of your character’s day.

4 hours is a somewhat arbitrary number, chosen primarily to make numbers play nicely with the Item Creation rules.

What can an action point do?

1 action point = 4 hours of progress on creating a magic item, talking to people, consulting books, a profession check, etc., etc., etc.

“What if [this thing] says it takes 10-12 hours!?!?!?!?!”
Then it probably takes two action points, but double check with me.

How many action points do I get?

You will be given 0-2 action points per day covered in the session.

Downtime days covered in the session will result in 0 action points.

Days covered in the session where the party has been active for 8+ hours will result in 0 action points.

Days where the party has been active for 0-4 hours will result in 1 action point.

Downtime days not covered in the session (including “alright, next time we gather will be X days later…” etc.) will result in 2 action points.

In the event that the party splits, action points will be adjudicated at my discretion as GM. A reasonable expectation is 1 action point per character during low-moderate activity days and 0 in high activity days.

A day in which a character is fatigued will result in -1 action point; Within reason. (Being fatigued for 5 rounds won’t affect your action points, being fatigued for 5 hours will.)

Can I get more action points somehow?

Yes. Generally you can gain +1 action point in exchange for your character being Fatigued (per the condition) for the next day (until 8 hours of sleep), as they give up on sleep to get more done. This fatigue can be mitigated or delayed as if from any other source.

NOTE: Unless otherwise noted you cannot spend more than two (2) action points on a given task in the same day.

What else can I do with action points?

  • Learn about the city or town that the party is in.
    1 Action Point will reveal further details about one (1) building/business/establishment in your current settlement.
    If you do not request a specific establishment, I will simply fill in the next on the list. This will not reveal plot-important facts, but will reveal side-quest relevant facts.

2 Action Points will reveal further details about three (3) buildings/businesses/establishments in your current settlement.
Same caveat.

  • Learn about the surrounding area.
    1 Action Point will reveal further details about one (1) landmark in the area.
  • Night’s Rest, at an inn
    1 Action Point (and appropriate GP) spent resting (without Fatigue for a 3rd) will restore 2x character level HP, as if recieving long term care.
  • Bed Rest
    2 Action Points (and appropriate GP) spent resting (without Fatigue for a 3rd) will restore 4x character level HP, as if recieving long term care.
  • Night’s Rest, wilderness
    1 Action Point spent resting (without Fatigue for a 3rd) will restore 2x character level HP, as if recieving long term care.
  • Bed Rest, wilderness

2 Action Points spent resting (without Fatigue for a 3rd) will restore 3x character level HP, as if recieving long term care.

  • Shopping!
    Each Action Point (maximum: 2) spent looking for a specific item (e.g. Giantbane Battle Axe +2) increases that item’s chance of availability by 10%.
    If the roll indicates that no such item is available, each Action Point spent results in a same % roll to hear about a (side quest, or out of area) lead on the same item. There is an 80% chance that the lead is accurate.
  • Check a library
    Assuming an appropriate library is available in the area, one (1) Action Point will allow you to choose from the following:
    -Roll an untrained Knowledge skill without the artificial limit of 10 on the result.
    -Roll again on a knowledge you have previously failed.
    Second (2nd) and third (3rd) Action Points spent in the same day will result in cumulative +2 circumstance bonuses to either roll.
  • Travel
    Assumed to take either 1 or 2 Action Points per day, depending on the pace the party chooses.

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