Downtime Action Points:
Since we have three (3) weeks between sessions, it seems to me that there should be some method for handling off-screen character activities, if only for the purpose of expediting the actual content of sessions. With this in mind, I am going to suggest a houseruled system that I am referring to as “Downtime Action Points.”
What is a Downtime Action Point? (action point)
A Downtime Action Point is meant to approximately reflect 4 productive hours of your character’s day.
4 hours is a somewhat arbitrary number, chosen primarily to make numbers play nicely with the Item Creation rules.
What can an action point do?
1 action point = 4 hours of progress on creating a magic item, talking to people, consulting books, a profession check, etc., etc., etc.
“What if [this thing] says it takes 10-12 hours!?!?!?!?!”
Then it probably takes two action points, but double check with me.
How many action points do I get?
You will be given 0-2 action points per day covered in the session.
Downtime days covered in the session will result in 0 action points.
Days covered in the session where the party has been active for 8+ hours will result in 0 action points.
Days where the party has been active for 0-4 hours will result in 1 action point.
Downtime days not covered in the session (including “alright, next time we gather will be X days later…” etc.) will result in 2 action points.
In the event that the party splits, action points will be adjudicated at my discretion as GM. A reasonable expectation is 1 action point per character during low-moderate activity days and 0 in high activity days.
A day in which a character is fatigued will result in -1 action point; Within reason. (Being fatigued for 5 rounds won’t affect your action points, being fatigued for 5 hours will.)
Can I get more action points somehow?
Yes. Generally you can gain +1 action point in exchange for your character being Fatigued (per the condition) for the next day (until 8 hours of sleep), as they give up on sleep to get more done. This fatigue can be mitigated or delayed as if from any other source.
NOTE: Unless otherwise noted you cannot spend more than two (2) action points on a given task in the same day.
What else can I do with action points?
- Learn about the city or town that the party is in.
1 Action Point will reveal further details about one (1) building/business/establishment in your current settlement.
If you do not request a specific establishment, I will simply fill in the next on the list. This will not reveal plot-important facts, but will reveal side-quest relevant facts.
2 Action Points will reveal further details about three (3) buildings/businesses/establishments in your current settlement.
- Learn about the surrounding area.
1 Action Point will reveal further details about one (1) landmark in the area.
- Night’s Rest, at an inn
1 Action Point (and appropriate GP) spent resting (without Fatigue for a 3rd) will restore 2x character level HP, as if recieving long term care.
- Bed Rest
2 Action Points (and appropriate GP) spent resting (without Fatigue for a 3rd) will restore 4x character level HP, as if recieving long term care.
- Night’s Rest, wilderness
1 Action Point spent resting (without Fatigue for a 3rd) will restore 2x character level HP, as if recieving long term care.
- Bed Rest, wilderness
2 Action Points spent resting (without Fatigue for a 3rd) will restore 3x character level HP, as if recieving long term care.
Each Action Point (maximum: 2) spent looking for a specific item (e.g. Giantbane Battle Axe +2) increases that item’s chance of availability by 10%.
If the roll indicates that no such item is available, each Action Point spent results in a same % roll to hear about a (side quest, or out of area) lead on the same item. There is an 80% chance that the lead is accurate.
- Check a library
Assuming an appropriate library is available in the area, one (1) Action Point will allow you to choose from the following:
-Roll an untrained Knowledge skill without the artificial limit of 10 on the result.
-Roll again on a knowledge you have previously failed.
Second (2nd) and third (3rd) Action Points spent in the same day will result in cumulative +2 circumstance bonuses to either roll.
Assumed to take either 1 or 2 Action Points per day, depending on the pace the party chooses.